Saturday, November 22, 2014

First Contact

Something I've been working on in my spare time. I'm kind of sick of looking at it. So I'm putting it down and I'll come back to it later. Or I won't. Either way it was a lot of fun. 

Wednesday, October 8, 2014

Late Night Concept


Tomb Ascension XII - I love participating in the Ascension challenges every month at the Draw Or Die facebook group. If you like to paint cool stuff like badass characters then you should head on over and paint some stuff to show off to the group. Everyone is really accepting and all about helping others progress. Check it out.

Tuesday, September 30, 2014

Fun New Techniques!

I'm addicted to learning stuff. So every time I get the opportunity to do something new, I try and take it. This week presented an interesting challenge as I was asked to make a Doodlemation video for our Dental Marketing here at Mudlick Mail. I'm excited to do more of these and I they've asked me to do more for a video series we have lining up soon. Not concept related but very fun and interesting to do. And hey it's art so it fits for me.

You can view it on youtube here Click On ME!

Thursday, July 31, 2014


So, I've decided to make a few posters out of the pieces that I'm extremely happy with. This is one of my favorites so I've starting selling a few poster on e-bay. Feel free to head on over and check it out!

Thursday, July 17, 2014

Ascension X

July 17th
This is a step by step for my project for the facebook group Draw or Die. It's an art group and once a month they have an awesome guest art director judge the challenge. This month is the ever so wise Epsen Olsen Saetervik. Google him he rocks. 

 I started by being a dirty rotten cheater and going to and downloading a rigged female model. I could do this myself but I wanna spend more time on the detailed sculpt......and let's be serious for a second, I can so... 
Why not? 
I started with the a body smoothed it out and proceeded to make a light layer of light armour as a base. Then, I took and made a version of the model that covered more and looked a little heavier. I then merged all of the separate meshes together in a single mesh and this is my base for detail sculpting later. This wasn't too bad until I got to the fingers.

I cut her head off (never thought I would have to type that) and made it a separate object file so that I can focus on it. The base head  wasn't all that molded and or good If you can see in the body pose the face was composed of simple flat geometry nothing to write home about. Still working out how I want her to look because I'm not exactly pleased with it now. Just being honest..... I'm thinking if she's carrying around a big ass gun and she's looking for a fight she probably doesn't have girly, girly hair. I haven't played around much with fibermesh in Z-brush but I'm looking forward to it. I guess that's tomorrow.

Now it's Gun Time. Nothing like a bit of Kit bashing to make you feel good about your evening. I'm thinking this'll be a laser cannon a huge thing that should probably be attached to a tank. This is a rough 3d I did in blender. I like it better for flat geometry like this and z-brush for more organic shapes and junk. Keyshot will be my little toy house, where I'll put it all together and render it.  I sort of feel like I'm playing with dolls, make a tiny gun for the person, make the tiny armor for the person. lol

July 20th.
Just a few days since my last postWell. I am trying to keep up with this a little better. Last time was sort of an art dump. I just put up everything I had done up to that point I'm a little bit further in the process. I still have a bit of work to do before even get into photoshop yet. Still working all of the kinks out of the gun the weapon and the HAIR. O lord I have not practiced hair all that much. So I'll be keeping it short for a while at first I think. I also found a robot that had some very interested piping on him that could work as ribbing for her, so I stole just the parts I needed and deleted the rest of the model . 

 July 26th I've been trying to thing about what sort of environment she should inhabit. I was thinking that it will be very very futuristic but everything looks a bit worn. Well that's what the brief for the contest called for. Gonna add texture and what not in photoshop when I FINALLY get there. I found some cc-0 (copyright free) models online at blendwap and tore them apart to get the pieces I wanted and re arranged everything to be in a rough assemblage of the final composition. Been having a blast using this 3D stuff. I've never done any kit-bashing before and I can immediately see why it would be beneficial You can essentially build directly off of another persons work while making something all together your own. Thanks for reading and feel free to message me or send me a friend request. Gotta work on the keys and I'm thinking of throwing some scattered dead bad guys in the foreground area. Critique and comments are more than welcome

Update. Finally got it her into Keyshot and have the base set up for photoshop where I'll more than likely do the rest of the texture work and painting. I photo bashed and painted a cloud backplate added textures to the cityscape model. After rendering that I added the lady in the foreground and started establishing her textures. The rest will be photoshop paintzing and the like.

Still have to add some shadows and reflections in the foreground.

I added some atmosphere and a couple of buildings in the background. As well as some detail. 

More detail.